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CPU architecture : ウィキペディア英語版
Computer architecture

In electronic engineering, computer architecture is a set of rules and methods that describe the functionality, organization and implementation of computer systems. Some definitions of architecture define it as describing the capabilities and programming model of a computer but not a particular implementation. In other descriptions computer architecture involves instruction set architecture design, microarchitecture design, logic design, and implementation.
== History ==
The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine. Two other early and important examples were:
* John von Neumann's 1945 paper, First Draft of a Report on the EDVAC, which described an organization of logical elements; and
*Alan Turing's more detailed ''Proposed Electronic Calculator'' for the Automatic Computing Engine, also 1945 and which cited von Neumann's paper.〔Reproduced in B. J. Copeland (Ed.), "Alan Turing's Automatic Computing Engine", OUP, 2005, pp. 369-454.〕
The term “architecture” in computer literature can be traced to the work of Lyle R. Johnson, Mohammad Usman Khan and Frederick P. Brooks, Jr., members in 1959 of the Machine Organization department in IBM’s main research center. Johnson had the opportunity to write a proprietary research communication about the Stretch, an IBM-developed supercomputer for Los Alamos Scientific Laboratory. To describe the level of detail for discussing the luxuriously embellished computer, he noted that his description of formats, instruction types, hardware parameters, and speed enhancements were at the level of “system architecture” – a term that seemed more useful than “machine organization.”
Subsequently, Brooks, a Stretch designer, started Chapter 2 of a book (Planning a Computer System: Project Stretch, ed. W. Buchholz, 1962) by writing,
Brooks went on to help develop the IBM System/360 (now called the IBM zSeries) line of computers, in which “architecture” became a noun defining “what the user needs to know”. Later, computer users came to use the term in many less-explicit ways.
The earliest computer architectures were designed on paper and then directly built into the final hardware form.〔ACE underwent seven paper designs in one year, before a prototype was initiated in 1948. (J. Copeland (Ed.), "Alan Turing's Automatic Computing Engine", OUP, 2005, p. 57 )〕
Later, computer architecture prototypes were physically built in the form of a Transistor–Transistor Logic (TTL) computer—such as the prototypes of the 6800 and the PA-RISC—tested, and tweaked, before committing to the final hardware form.
As of the 1990s, new computer architectures are typically "built", tested, and tweaked—inside some other computer architecture in a computer architecture simulator; or inside a FPGA as a soft microprocessor; or both—before committing to the final hardware form.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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